![]() ![]() And as such, it has to be judged as that.Īnd to be fair, loot games aren’t inherently bad. None of the marketing says this, but the game has weapons as loot with rarity colours that can be found throughout the cozy little American town now haunted by corporate-backed vampires. Shoddy Looter-Shooterįirst, let’s establish this. It has not clicked for me at all, and even if all the design hooks are properly adjusted after months of updates, I am still not convinced the end result will be a fantastic open-world looter-shooter. Now that I put some hours into Redfall, I found the game’s core gameplay loop to be extremely undercooked. So every new info drip I heard about this game, from being online-only to limited to 30 fps on consoles at launch, it feels more and more like a trainwreck about to happen yet still, I need to know for myself if it is, and with this low of an expectation I might come out of playing this game and still enjoy bits of it here and there. A co-op shooter shooting vampires isn’t an interesting pitch. ![]() When this was first announced, it was hyped up as the next new IP- Redfall got the “one more thing” reveal at the end of the Xbox And Bethesda Showcase in 2021.Īs a fan of Arkane Studios (Deathloop would’ve been my personal GOTY if 2021 wasn’t a year stacked with great Xbox games) and immersive sims ( Prey 2017 is still an amazing game), I cried with disdain when Redfall was announced.Īnd personally, I don’t even think it has a strong premise to begin with. And unlike Star Wars Jedi: Survivor, the conversation out on social media isn’t just about its horrid performance.Īrkane Austin has branched out to do something that isn’t an immersive sim, their bread-and-butter, to do an open-world co-op shooter that’s playable solo. Redfall is out now and, uhh, boy, is it having a rough moment.
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